Insurgency: Sandstorm will be released on PC in September. Console versions will have to wait until 2019
The exit of the militant on personal computers is scheduled for September. It is better for the owners of the prefixes to be patient – on the PlayStation 4 and Xbox One Sandstorm I will only look in the first half of 2019. The authors had to transfer the console release in order to properly prepare their creation for launch on the relevant platforms.
Soon, Steam will open a collection of pre -orders for the game. For an early purchase, you will be given access to beta testing Sandstorm. The developers did not indicate the date of the beginning of the “Beta”, but they assured that the test build would include the entire content of the full version, albeit fertilized by bugs.
At the start of the new Insurgency We will be allowed to test four modes – competitive Push, Firefight and Capture The Base, as well as Cooperative Checkpoint. Plus everything in the plans of the amusement of Operation and Outpost, but there are Sandstorm will be introduced after the release. If the developers generally consider it necessary to add them – New World does not want to separate the user base with too large modes.
After starting, the shooter will be ennobled by free additions – they will include “guns”, improvements, locations and other content. In addition, the authors intend to develop the Modder community – enthusiasts will be supplied with convenient tools for creating cards, and the mods themselves can be loaded through the Steam workshop.
Finally, developers applied a win -win technique, allowing you to instantly win popular love – announced that the action movie will do without Lutboxes. In addition to Steam Marketplace, it will not be possible to trade in intra -game items. All customization elements, such as jewelry and replicas of fighters, will be allowed to open for virtual currency and new levels.
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Insurgency: Sandstorm
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I will break you a little more reality now, but now you can still leave at the expense of the same sales, if you don’t even have hundreds of employees, and your first game has 4 million copies sold.
Insurgency is an extremely solid game. But I personally feel sorry that they did not dilute the American-Arab theme with something new.
It saddened that the game currently has the entire advertising campaign is limited. It is clear that the product is niche, but damn it, I only now learned that they have long been showing solid gameplay excerpts, although I seem to have been following the game.
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But no, we will all do the same picking in the nameless Mos-Ashili against the next indefatigable terrorists without proper technical equipment-this is so interesting!
That’s just the game is called Insurgency ("armed rebellion" that is). The emphasis of the entire game on the asymmetry of the parties, the near infantry battle in urban conditions, the harsh mess without any drones and modeling large war “PRO-RF-Ssha”.
And no one said anything about the Russian Federation) as, in fact, about the big war, full-scale “Warfare”. What prevents to do as follows: to introduce some small corps of the Chinese army, which has a couple of small bases in the region and is generally not going to participate in any serious conflict, but those very local “armed rebels” who want to drive away the same aggressive American marines with their “democracy” arrange several sabotage sorties to the Chinese, with the intention These sabotage, like sabotage from the United States, to push two serious foreheads in the forehead and distract the Americans from their Arab internal affairs. The Americans laugh that terror want to substitute them and understand that they do not need a serious war with China, therefore they distinguish a couple of infantry divisions to inconspicuous elimination of these very evil "armed rebels". Here a certain aggressive Chinese officer comes into business, who, contrary to the interests of his command and the rest of the country, secretly dreams of hanging their fifth points to the Americans, but cannot act openly, because of the above points, therefore tries to inflate the situation with small means. And when in China they begin to understand that in their ranks there is a bad person who is capable of entrusting the country into an unprofitable conflict by their personal motives, the Chinese leadership is higher than the team of special children to conduct operations under the Grifor of “Black OPS”, to eliminate both their “rebellious” forces and local Arab terror, and at the same time a similar to the presumptuous officer from the part The United States, which does not mind “bring democracy” to everyone who turns up by the arm – again, contrary to the global interests of their beloved country, OFPORTUNITIES. Thus, each side motivatedly defends its point of view, each conditionally is not stereotypical and plane, and everyone is trying to prevent an open major conflict, but local clashes and small-caliber operations still occur.
And yes, if that, I played a lot in the previous Insurgency, so I understand perfectly well what the original game is about and that such a scenario will not spoil it at all, but will only take it to a new level.
Well, I don’t know. I consider the “dull” Arab rebels (not terrorists, by the way) and the harsh underground aesthetics associated with them, which the conditional Chinese special forces will refory (and cause unpleasant associations with expensive Golmud). The first inSurgency modern is something (which was still a mod to HL2) is even a semi-documentary work.
If you add new fractions, so some separate gang formation or government forces of local Allaho-Sransk. And aesthetics, aesthetics! I recall the mods from Vorkshop with all sorts of OTs-14 and hmm8, it becomes so bad. Leave it Mwry.
Regarding the drone in the trailer – yes, yes, I flew a little. But specifically this UAV is intelligence and I am quite satisfied until he begins to heeve with rockets and half
I consider the harsh underground aesthetics associated with them a kind of visit to the game, which the conditional Chinese special forces will submit
So I don’t propose to clean the game’s business card – China was just one of the hypothetical examples that the second occurred. The same analogue of Israel earlier. Not because of the nationality he pointed to him, in no case, but because of the fact that he is local and has well-equipped armed forces. You can imagine this side just like
It’s just not the same state from which we have Arab rebers, but neighboring with him. And wrap the mess and the status of the parties according to the script described with China.
Regarding the drone in the trailer – yes, yes, I flew a little. But specifically this UAV is intelligence and I am quite satisfied until he begins to heeve with rockets and half
Here the matter is not only in the drone, but also that the creators “prepare battles 16 to 16 with an emphasis on realism, where artillery, helicopters, drones, air strikes and ground transport” are also going on
That is, the scale of the conflict has increased significantly, by the will of the developers themselves, and this is an integral part of the gameplay of the upcoming Sandstorm, it will definitely not be an analogue of the previous part.
Stimov’s inSugency was, in a good way, the control in a good sense (and it was precisely this very realism, in the opposite of the total arcadeity of other representatives of the genre, I completely enjoyed that it was augered to the game), but, nevertheless, just control-nothing more, albeit with a good balance and with its small chips.
And Sandstorm is already positioned as a sort of analogue of Battlefield, and not a code or content where the war is already using technology and more detailed, but still not reaching the scale that was a battles, with a large emphasis on the “microcontrol”, to the very same
Of course, it is not necessary to reduce everything to Cranberry Clound, but with the ideas I have described by me, you can still make an excellent, harsh, realistic shooter about the “armed rebellion”, and the same animals, for example, will not interfere with harsh aesthetics, but only complement it, if they are realized if it is correctly realized.
Moreover, from a technical point of view there is nothing complicated at all. You just need to guess and try. But someone as traveled along the old, long-rusted rails of templates with stereotypes rotted in dust, and continues to leave them, not going to leave them. So sooner or later, these same rails will be scattered, and then the brother who will go along them at that moment in the trolley is awaiting a very unpleasant collapse.
Oh, but almost – almost a lot of options. For example, it would be possible to introduce into a conflict in the Middle East to the side of Israel, which seems to be territorially local, and on the other hand, they are radically different from ordinary “terrorists” and “rebels” with serious military technologies. Or, for example, to introduce the Chinese army into the scenery of the Middle Eastern deserts, which will look very curious under such an environment, if you properly serve, so it will also represent a really significant power. Or, for example, go on the other side and introduce aggressive local animals into the standard gameplay. Not for the sake of removing the skins, a la Jubisoft, and as a dangerous animal. You crawl to the enemy’s building, steam, and here – Figak! – And the snake bites you, you glorify poisoning. The player’s avatar, besides the fact that he was poisoned, also shouted from surprise – that’s all, demosm. Or some jackals flee to themselves with a flock-you understand where they flee, there, then, someone drove them out, the soldiers took the enemy point or there is a technique, which they are likely to be more frightened. And this is just what came in my head in a moment. As it was said – a lot of options can be how to use the theme of the Middle East.
But no, we will all do the same picking in the nameless Mos-Ashili against the next indefatigable terrorists without proper technical equipment-this is so interesting!
And yes, by the way, a little correction in your answer:
You generally follow the current incarnation of Insurgence, I wonder?) Read this news on Stopheim and see the trailer in it – I suspect, they will surprise you.

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